If it wasn’t clear already, Naughty Dog can take any genre of video game and set a new standard for other companies to live up to. Platforming? Yup. Action-adventure? Done that. With The Last of Us, they’re taking the survival action-adventure formula and turning it on its head.
The footage shown has everything we have wanted from the genre. There’s the sidekick who reacts realistically to player actions and actually helps out in a fight when needed and stays out of the way when she isn’t. There’s scavenging for materials and an item system that forces the player to make quick decisions. And then, there’s the combat.
If you haven’t seen the trailer I linked to, it’s brutal. Joel (the protagonist) smashes enemies faces into nearby surfaces, wrestles weapons out of their hands, and sets them on fire with Molotov cocktails. Hell, I cringed at the end when he shot the downed enemy in the face at point-blank range. This isn’t like your average first-person shooter, where players mow down waves of enemies with little emotional impact. These deaths are all dramatic, and carry weight to them, as they should.
What Naughty Dog is expressing is the survival-of-the-fittest nature of the end of the world. There wouldn’t be enough guns and ammunition laying around for every conflict to go down as a major firefight. Instead, conflicts would be one-on-one as survivors compete for resources. And according to IGN, they didn’t just stop there when it comes to showing off the reality of the situation: players will have to scavenge supplies from those who couldn’t find it in them to make it through such a tragic scenario. That’s deep for an action game.
I do have a few thoughts on the gameplay. First, according to that IGN article I linked to above, there will in fact be multiple ways to approach any given encounter. This is excellent news, as gamers who prefer stealth and distraction will feel just as at home with the game as those who like to run-and-gun. Second, I have to wonder whether the physical encounters with enemies are quick-time events or fought using contextually-aware buttons. I’m hoping it’s the latter, as the trailer doesn’t make it clear. Given the freedom suggested by the IGN article, it seems that players will be controlling the fighting, which makes the trailer all the more impressive.