Post-launch support is critical in the game industry, simply due to how the industry now perceives its products. Where the impetus in the past was to create as polished a product as possible, the ease of digital updates has led to a bit of a lax attitude when it comes to how “finished” a product needs to be. Having worked in QA myself, I can tell you that it’s very common to “fix it with a patch” when crunch time hits and ugly issues pop up.
One has to wonder, then, how the upcoming Deadpool game from Activition will fare after its release, as Activision just laid off the 40 members of developer High Moon Studios who were working on the game.
From an Activision rep, via Kotaku:
Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services.
In this case, “working to align costs with revenues” means getting rid of 40 trained employees who could have rolled onto the myriad of other projects that Activison no doubt has going on at the moment. Seems like a waste.