Borderlands 2 Ultimate Vault Hunter Pack Now Available, Adds 11 New Character Levels

Today, loot-hungry Vault Hunters will have the chance to get even more out of their Borderlands 2 experience with a new Ultimate Vault Hunter Pack that lets players reach level 61 and loot new “Pearlescent” grade weapons. The pack, which costs 400 MSP on the Xbox 360 and $4.99 on the PS3 and PC platforms, unlocks a new, rebalanced Ultimate Vault Hunter Mode at level 50. This new playthrough is designed to be much harder than the previous two difficulty levels, with players able to gain access to new top-tier weapons and additional skill points. If you purchased the Season Pass, the pack is downloadable for free.

Here are the details of exactly what the pack includes, via CVG.com and the official Gearbox Software website:

New content in UVHM

  • Adds new items to the Black Market:
  • One additional ammo upgrade for each ammo type, at 50 Eridium each.
  • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
  • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.
  • Increases the maximum amount of Eridium players can hold from 99 to 500.
  • Adds a new playthrough balanced for top-tier play: Ultimate Vault Hunter Mode.
  • Various bug fixes
  • Raises level cap to 61, allowing characters to gain 11 additional levels.
  • Characters gain a skill point with every level from 51 to 61, for a total of 11 more skill points.
  • Powerful new “Ancient” E-Tech relics and rare Pearlescent-grade weapons can be picked up in Ultimate Vault Hunter Mode.

Gameplay changes in UVHM

  • Enemy health generally increased 4x.
  • Enemies now have a moderate amount of health regeneration.
  • Increased duration of slag damage multiplier effect.
  • Upped the damage that slagged enemies take from 2x to 3x.
  • Weapon swap speed increased to better facilitate slag use.
  • Enemies now more likely to drop ammo.
  • Loot Midgets are now “Legendary Loot Midgets” that can drop Legendary and other top-tier gear.

 

Thankfully, this piece of content is not the final Season Pass offering, with the fourth DLC campaign to be available sometime in June. Still, one has to wonder why Gearbox feels the need to charge for this content at all. Adding new levels lets players become more powerful, but the enemies are gaining strength at a higher rate, making the increase in levels somewhat pointless in the longterm. You can purchase and loot some new equipment, true, but how substantial are these new upgrades? While the hardcore crowd may jump at the chance to squeeze another play out of what was my personal favorite game of 2012, it’s a hard sell for everyone else.

It should be noted that the last time Gearbox charged for a level cap increases in the first Borderlands, the jump was packed in with The Secret Armory of General Knoxx, arguably the best DLC campaign released for the original game. Being asked to pay half the price for none of the story and mission content that its predecessor offered is a little disappointing.

 

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