Matt Leone posted a pretty interesting feature today over at Polygon that delves into the history of Platinum Games president Tatsuya Minami, as well as his expectations for the company’s future.
Originally a driving force behind many of Capcom’s biggest brands, Minami left the company to join with other former Capcom employees in what would eventually become Platinum Games. To date, they’ve released some of the most over the top, daring, and downright weird games of this console generation.
In the article, Minami outines the issues that his studio faces, including problems with overall sales and finding new opportunities for his team:
Minami says the biggest challenge running Platinum is finding new work for the team.
Asked to rate Platinum’s progress over the past five years, he gives the developers at the studio an A. “The team has been working really hard,” he says. “They’ve held up their end of the bargain and done a really good job of putting out really high-quality games.”
On the business side, he’s less enthusiastic. “Whether we’ve sold as well as we would have liked, or whether the company has the amount of money that everybody would love to have in the company, I think I’d probably rate it as a C or even a D.
What strikes me as amazing here is that what Minami wants to do isn’t anything we haven’t heard before. From EA to Activision, big publishers are always talking about their multiplatform strategies and global market plans. Maybe it’s the candidness and honesty behind his words, but his approach to his company’s problems seems a bit more genuine than we’re used to. Other studios say that their games underperformed; Minami praises his team for putting out high-quality games, regardless of sales.
It’s hard not to like the guy, and even harder not to root for him and his team.