App pricing is still a fairly new practice. The $0.99 mark seems to be the best way to encourage impulse buys and get some money back for your development team, while experiments in $14.99 apps tend to not go so well.
Why, then, is NamcoBandai releasing three different versions of their Japanese hit iDOLM@STER on the iOS, each with a slightly different song list and further DLC available, for $54.99 each?
The series has players coaching a rising star to the top of the charts through rhythm-based gameplay, and is quite popular overseas. There may be a market for it here, but I’m struggling to figure out who thought somebody would pay $165 for a broken up port of a PSP game. This is some of the most bizarre game pricing I’ve ever seen outside of Railworks 3: Train Simulator 2012, which offers $1800 worth of DLC.