Thanks to the recent Steam Summer Sale, I finally own a copy of Dark Souls. Unfortunately, I own the worst version of the game.
It’s my own fault for not looking at reviews of the port before purchasing.
Dark Souls on the PC is almost a straight port of the Xbox 360 version. The game assumes that you’re going to be using a 360 controller – even if you’re using a keyboard and mouse, all button prompts show the icons from the 360’s controller, which only increased the already steep learning curve.
Despite my computer’s vastly superior hardware (the 360 did come out 8 years ago, after all), there aren’t any noticeable improvements to the graphics in the PC version. It also runs in a windowed mode by default, and at an awkward resolution at that.
In addition, the game’s innovative multiplayer is stifled on the PC by requiring the use of Games for Windows Live. I haven’t used the service in so long that I couldn’t remember my account details, so I decided to forgo multiplayer altogether. That’s a shame, because the online experience on the PS3 is unlike anything I’ve seen before. You can either summon friends/random players to assist you on your quest, or “invade” another player’s game world, essentially becoming another mini-boss for them to deal with. Here’s a video demonstrating the co-op play.
Thankfully, I was able to fix most of the issues with the help of mods and a helpful community on the Steam forums. The game now runs at my screen’s full resolution and I was able to rebind the keys (something you can’t do in the game!) to something more usable.
Once I got past those issues, the game is still fantastic. Insanely difficult, but fantastic. “Prepare to Die” isn’t just marketing language – you die over and over in even the earliest segments of the game.
Dark Souls strikes an interesting balance between frustrating and rewarding. Each kill earns you souls, which you can spend at checkpoints to level up your various attributes. When you die, all of the souls that you carry are dropped where you fall. At times, this can be devastating. Conversely, the fact that you can retrieve them gives you a reason to press forward one more time.
Every enemy encounter in Dark Souls can be deadly. Giants rats and skeletons, fodder in other RPGs, can easily kill you if you let your guard down at the wrong moment. You have to be constantly aware of your surroundings and be ready to block, parry, or dodge attacks.
The bosses in Dark Souls are all impressive sights to be seen and challenging to boot. While each has a set of attacks that can be learned and adapted to, you will die several times before you figure out how to do so. Don’t expect Zelda-style bosses where you figure out their weakness and spend another 10 minutes repeating some pattern.
The game lets you combat your enemies in a wide variety of ways, with no particular play style seeming particularly overpowered. One can use a single-handed weapon of choice and a shield, two-handed weapons, bows, and magic. While the game certainly lets you become a “jack of all trades,” I’d advise focusing on one gameplay style per character and becoming really good at it.
The game doesn’t offer as many options when it comes to the story. This isn’t an Elder Scrolls or Mass Effect. The plot is sparse and if you want to learn about the world’s lore, you have to spend some time exploring to find it. That’s not to say that the story is boring – it’s just not what most gamers have come to expect from role-playing games of similar length.
If you’re the type of gamer who doesn’t quit because of a few hours of frustration, I can’t recommend Dark Souls highly enough. Just be sure to buy it on PS3 or Xbox 360 so that you can have decent controls and experience the multiplayer elements.