Next Xbox to use online DRM to block used games?

Report: Next Xbox will use persistent ’Net connection to block used games | Ars Technica:

A new report from insider sources suggests that Microsoft’s next video game console will require a persistent Internet connection to lock out second-hand games from being played on the system.

Edge is citing “sources with first-hand experience of Microsoft’s next generation console” saying that games for the system will be available via download or as Blu-ray discs with a capacity of up to 50GB. The disc-based games will reportedly all ship with an activation code tying the game to a single user account, making the disc essentially worthless on the second-hand market.

No more trading games in at GameStop or lending to your friends if this is true. That’s pretty stupid, but given the way DRM has been moving in recent years on the PC, not completely out of left-field. I’m fine either way, thanks to Valve’s Steam Summer/Holiday sales and a Dell XPS desktop that should last me a solid 4 years or so if I update the graphics card in a year or two and don’t mind running less than max-quality graphics.

(Via @ajyasgar)

Minecraft made $90 million in profit last year

minecraft mojang

The Big Money Behind Hit Game Minecraft – Digits – WSJ:

Mojang has sold more than 20 million copies of Minecraft, which runs across modern smartphones, Xbox Live and standard PCs. Sales happen digitally rather than through brick-and-mortar stores like GameStop.

This has proved very good business for Mojang, located on a side street in Stockholm. Last year the company made about $90 million in earnings before interest, taxes, depreciation and amortization on revenue of $235 million, according to people familiar with the matter and since confirmed by the company.

That is an amazing sum – $3 million in profit per employee. Working at Mojang must be pretty sweet.