IGN Reveals First Dark Souls II Footage

Today, IGN posted twelve minutes of a knight getting bollocked repeatedly in a sit-down video talk with the director and global producer of Dark Souls II. Along with a look at several of the monsters and locales the player will be encountering in the sequel to one of the most intentionally difficult games ever made, the director spends a full two minutes of the video discussing how players will be able to die and experience death in the sequel.

Dying is a big part of these games. You’re supposed to die. It’s why I never got into the series and found myself frustrated each time I tried. Having recently discovered the joy of failure with Monster Hunter 3 Ultimate, however, I can see the appeal now. Maybe it’s time to give Dark Souls another shot? The new game certainly improves on the visuals to a point where I could see myself getting properly immersed.

Maybe that’s a bad thing, considering how often I’m likely to find myself on the business end of a spear.

 

IGN gets developers to “react” to the PlayStation 4

Tim Sweeney, CEO of Epic Games, the makers of Gears of War and the Unreal Engine:

As we’re building games that are an order of magnitude more detailed than the current generation, Unreal Engine 4’s tools combined with PlayStation 4’s hardware enable developers to achieve that in a reasonable amount of time and on-budget. Our console efforts are focused on high-end, mainstream platforms that will be supported by enormous launches and large-scale support by major developers and publishers.

Reads more like an Unreal Engine marketing page than informative reporting.