Bioshock Infinite’s First DLC May Lack Elizabeth

During their two-part interview interview with Courtnee Draper, the voice of Bioshock Infinite‘s Elizabeth, Gameranx asked the actor about any upcoming DLC, as nothing has been announced yet in terms of what the Season Pass will contain.

Her reply:

Honestly, I know as much as you do. I know that there is going to be some DLCs that come out, but I honestly don’t know whem [sic] we’re going to record it, let alone the actual content! I’m sure they are starting to get back into it now but I haven’t heard anything yet. So, your guess is as good as mine!

This points to the possibility of Elizabeth being largely absent from the first DLC, and is supported by a 2k artist’s CV that hinted at the employee working on animation and R&D for a different AI companion. Not contacting her about voice sessions at a time when this DLC is most assuredly in development could mean we’ll be seeing another companion help Booker through his trials.

Like Doctor Who, but with more shooting.

What’s good about this bit of info is that it largely points to the Bioshock team holding off on producing the DLC until post-release. While DLC created during the end of a dev cycle isn’t inherently evil, and stands as a good way to use dev dollars and time to squeeze the most out of a project, DLC formed during this time tends to feel very much like the core game. More of the same, with little in the way of creative license. Look at the DLC for Dead Space 2 and Dead Space 3 for a good taste of how little you can change and still charge for it.

By waiting, as the case seems to be, Irrational Games has a chance to address player concerns and provide something totally new to flesh out the Infinite universe. Given how Infinite ends (no spoilers!) they could really go any number of ways, as the title suggests, and not including Elizabeth in the first — or all — of the DLC episodes may be the shot in the arm needed to bring players who have shelved Booker’s adventure back into the fold.