Though today’s installment of the monthly Nintendo Direct news feed showed us a lot of the usual Super Mario Bros. sequels we’ve grown accustomed to hearing about from these announcements, the folks at Nintendo saved the most exciting announcement for last. This Winter, a sequel to Legend of Zelda: A Link to the Past is coming to the Nintendo 3DS.
Though it takes place in the same world, this new Zelda game will feature new dungeons with varying levels of height in order to take advantage of the 3D capabilities of the system. A new mechanic that allows Link to turn into a painting of himself to travel along walls and access other parts of rooms was also shown, and even through the limited footage, the puzzle implications and deviousness of the level design is perfectly clear.
A sequel to one of the most beloved games of all time is a tricky proposition. How do you capture the magic of the original while providing a new experience for gamers who know the original by heart, and will pick it apart down to the most minute detail? It’s not a design task I would wish on anybody. Regardless of how it plays in the end, I’m just happy to have a new overhead-view Zelda game that doesn’t rely on touch-screen gimmicks to get gamers interested.