Metacritic Matters: How Review Scores Hurt Video Games:
If New Vegas had hit an 85, Obsidian would have gotten their bonus. And according to one person familiar with the situation who asked not to be named while speaking to Kotaku, that bonus was worth $1 million. For a team of 70 or so, that averages out to around $14,000 a person. Enough for a cheap car. Maybe a few mortgage payments.
Those sure were some costly bugs.
That is rough. Developers are tasked with making games that get reviews as stellar as those for games with triple the budget. Meanwhile, you can’t just blame publishers because they’re trying to keep their money safe by betting on winners.
No wonder indie games are taking off. Developers get to make what they want while publishers either aren’t involved or don’t face nearly as much risk as they would backing more expensive “AAA” games.
AOL’s new publisher tool to compete with Google, Armstrong says it’s back in “ad tech game” — paidContent:
From a larger business context, the ad tech offerings are also part of Armstrong’s efforts to refashion AOL into a company that no longer has to rely on its legacy dial-up internet subscriptions. This has meant creating two other separate divisions: one dedicated to its media properties, and another dedicated to its ad technology. Recent earnings reports show the two newer divisions are performing well from a revenue standpoint but are still waiting for profits to roll in.
While I don’t want to diminish what AOL has done with its moves into digital media, the fact that it’s 2013 and AOL still earns so much of its revenue from dial-up service is ridiculous.