A report from The Japan Times, via GamesIndustry International, states that Nintendo is offering professional conversion software to mobile game developers in an effort to coax them into porting their titles onto the WiiU. This news comes after Nintendo reported half of its projected sales for the last fiscal year, far below expected figures.
From The Japan Times:
A lack of popular games to play on Nintendo consoles was one of the main reasons behind the company’s worse-than-expected console sales and group operating loss of ¥36.4 billion reported for the year ended in March. It was Nintendo’s second consecutive annual operating loss.
Will mobile titles revitalize the WiiU? Perhaps, but only slightly. Having a more robust library of downloadable games that utilize the touch screen in interesting ways wouldn’t be a bad idea. However, what the WiiU is really missing is a better selection of full-price games that take advantage of the hardware. Upscaled ports aren’t going to do the job. I personally don’t own a WiiU due to my Five Game Rule. Once a system has five games worth owning, I consider picking it up. To date, nothing released on the WiiU has interested me enough to warrant adopting one.
Mobile apps won’t change that, as I have a phone for those, and generally enjoy those kinds of experiences when I’m mobile. Sitting at home and playing Cut the Rope on a WiiU Gamepad doesn’t scream “killer app” to me, and I’m sure I’m not alone in that regard.
For the first time in over 20 years, there will not be a Madden game on a Nintendo console. EA has gone on record saying that this year’s installment, Madden 25, will not be available on the WiiU, despite the fact that Madden 2013 was launched on both the Wii and WiiU last year.
From an EA Sports representative, via The Verge:
We will not be releasing a Wii U version of Madden NFL in 2013. However, we have a strong partnership with Nintendo and will continue to evaluate opportunities for delivering additional Madden NFL products for Nintendo fans in the future.
Considering the relatively low install base of the WiiU currently in North America, this might actually be a smart move. Cutting it out of the development cycle means one less port to consider, which saves in licensing fees and production costs. Sure, EA isn’t going out of their way to grow the console into something they can take advantage of, but Madden isn’t the lynchpin of the EA Sports brand that most people think it is. It sells well in North America, but barely has any reach in other regions.
When Fifa skips a Nintendo console, then you have cause for worry.
I’ve been trying to sum up my feelings about Capcom’s Monster Hunter 3 Ultimate since it launched about two weeks ago. As a newcomer who really, really wanted to love the series many times in the past, I had a hard time cracking the nut and finding the meat of the experience. This time, I decided to give it the old college try, and armed myself with as much information I could. About 50 hours later, I’m still hooked.
As I was browsing the net while idling piecing together what I would say about the Monster Hunter phenomenon, I came across Patrick Klepek’s Giant Bomb article detailing his new interest in Monster Hunter, and realized that he had said pretty much what I had set out to.
While Klepek isn’t extremely far into the game, his narrative description of a fight with the Qurupeco is indicative of what’s so special about the series. It’s the thrill of taking on giant monsters, hunting them for an hour, and then dropping them in the nick of time that gives these games their unique edge. The first time you sever a monster’s tail — not through a scripted event, but because you targeted the damned thing manually and hacked at it until it fell off — it’s an amazing feeling of accomplishment. I can guarantee you won’t forget felling your first real dragon, either. Maybe the eighth or ninth time you farm it for materials to build armor out of its scaly hide may slip into faded memory, but not the first.
If you’re going to attempt to get into the series — and since there’s a demo on the 3DS, you really should — follow Klepek’s advice and spring for the Monster Hunter Beginner’s Guide. As an e-book, it does a great job of telling new players exactly what they need to know to start sinking their teeth into a meaty experience covered in so much impenetrable bone that it’s hard to believe sometimes that there’s any nutritional value hidden away. I picked it up on sale last month, and it’s been invaluable in teaching me how to get started with my hunting career.
While it has some infuriating underwater sequences, doesn’t look amazing on the WiiU, and pretty much requires a Circle Pad Pro attachment to play properly on the 3DS, Monster Hunter 3 Ultimate is the most accessible game in the series to date, and the perfect place for newcomers to jump in.